Hello all!
I've begun a project to create an open source implementation of The Settlers (Serf City in the US.)
The game is created to run on a i386. My starting point is to map and extract graphics and sounds in the mentioned order.
I know which file that contains the graphics and i know that the main exe (sett.exe) read the entire file once, when the game starts. It reads it in blocks of 8192 bytes and every eighth block is 6656 bytes.
Anyone who knows a good disassembler so that i can try to figure out how this graphic file is loaded into the program?
A side question: Does anyone know some good resources to read about extracting graphics from unknown file formats? (Preferrebly from older games with pixel graphics)
Thanks in advance!






