I've recently attempted to dissect the underground world of game modification. I've bought/read the books Rootkits and Exploiting Software, while attempted to browse other related books like Reversing Secrets, Windows Internals, etc.
I feel the hardest part about getting into the true fundamentals of any scene (this one being computer game exploits/exploration/etc) is to understand what exactly the fundamentals truly are. I've found myself in a life where my RL friends couldn't care less about computers, games, security, rootkits, etc., therefore, I have found it exceedingly difficult in analyzing exactly WHAT needs to be understood concerning the taking apart of software games.
I was hoping someone could point me in a direction that could aide me in my journey. I belong to few forums, and honestly couldn't decipher which is a waste of time and effort. This forum I know has merit, and I respect any and all individuals here - especially if a few could help a very determined 'newb.'
---- meat of my question ----
I've seen and toyed with Cheat Engine, IDA, Olly,.. and read a few threats saying it is detected by WoW 2.3.2 but it drives me NUTS that I can't specifically SEE what the Warden is doing. The governor seems crippled lately. It used to flow constantly with reports,
BUT how much of the Warden does it actually see?
How were these function calls actually discovered and hooked?
Is Scan.dll (packed by UPX - easily unpacked w/ as well) an aide for the Warden?
I've heard it is now implemented server side, and it truly can't be traced anywhere?
What is the TRUTH?? lol
I'm pulling my hair out here...
Maybe a better suggestion from a fellow rootkit.com poster would be suggestions on 32-bit games that are relatively modern and can be a better stepping stone to achieve a better understanding of games in general before I try subverting an advanced piece of gay-ware like Warden.. hah
Welp, i'm off to work. thanks for any input in advance!






