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 Forums >>  Brainstorms - General  >>  Creating relocation data based on disassembled code

Topic created on: January 21, 2009 15:57 CST by blackd0t .

Hello!

I was wondering lately if anyone actually worked on the engine that produces relocation data based on data in PE code section. Let me straighten out what I'm driving at.
Let's imagine we want to modify the code of some application while it's running and we have a problem, because there is a code modification detection engine implemented in it that we cannot bypass. The idea to modify the application code would be to duplicate the code section to another memory space and redirect the execution to it while the code modification detection engine still would be checking the old legitimate code section for changes. With the code section duplicated we can freely modify it's contents as we wish without having to worry about being detected.
There is a catch of course, because I believe this approach is extremely hard to achieve as only dll files are supplied with relocation table section that allows the PE loader to map the code into any address space by adding the base address difference to any absolute or relative memory reference.

My question is if anyone has written any papers on this subject already?

Regards,
Black Dot

  Soul12     January 22, 2009 15:58.49 CST
well , doesent the .dll reallocation just fix Jmps and calls and the like ? should be doable with a Disasm engine , and some logic. and dont think anybody has written anything to that specifik subject.

but Stolen-code has been used by various exe protections for a long time , where they take a function of the .exe and move to say Virtual Memory , so is prolly the same just larger scale.

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